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system continuity light space representation exterior connection patterns structure mobius morph linear intensity interaction The interior as a process of time organic public space fluid flow private space ecology warp articulation house prototype string communication green genotype blank state blobhouse system of information corian social activities inhabiting movement cognitive perception simulation tempelhof spontaneous schooling heath layer design of place path wind redevelopment Free range 2010 trace-space behaviour valletta airport diversify Manifesto lilly drolsum basement berlin relax infinity color mark croft module Sketches refresh cell render artificial intelligence work coporeal game tabula rasa articulate data naiad computer science live interactive hyper-text cluster visual representational technology flexible SuperCrit eco representation performative interior colapse sustainable passive table infinite blob motion exterior space paradigm contrast blobs traces interior space energy spatial exploration

 



Results for reuse


Design, Reuse, Team work

by ephraim

September 19th, 2008 · 2 Comments · Interactive Space, Uncategorized

Trigger Happy 1998 - THOMSON & CRAIGHEAD
 
Françoise Détienne writes the following in ‘Memory of past designs: distinctive roles in individual and collective design’; “Empirical studies on design have emphasised the role of memory of past solutions. Design involves the use of generic knowledge as well as episodic knowledge about past designs for analogous problems: in [...]

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